Siggraph 2019, Los Angeles.
Siggraph 2019, Los Angeles. Interview mit Chris Pirillo. Foto: Jack Vargas
CG Event 2019 in Kiew. Foto: u_etuc
Maxon Usermeeting 2017, Köln. Foto: Orestis Konstantinidis
Artikel im Fachmagazin "Digital Production", 2017
Temasek Polytec Hochschule, Singapur, 2015
BC 2014, Amsterdam. Foto: Bernd Lutz
Siggraph 2013, Anaheim. Foto: Bernd Lutz
IBC 2013, Amsterdam. Foto: Bernd Lutz
Do good animation work and talk about it - renderbaron owner Marc Potocnik grants a look behind the scenes by contributing lectures at international conferences or as an author of MakingOf reports.
In a new weekly YouTube series, Marc Potocnik shares entertaining and compact knowhow about Maxon Redshift. Every Wednesday on YouTube: www.youtube.com/renderbaron
Learn Redshift For Cinema 4D In 40 Minutes The basics of Maxon Redshift for Cinema 4D in 40 minutes! For Cinema 4D 2023.2.0 & Redshift 3.5.14 and above.
Machines for Creators, Pt.2: Xidax i7/ Intel GPU The Intel Arc A750 GPU faster than a Nvidia RTX A6000? An i7 as fast as a Xeon? Let´s find out! This is creation on a budget - with some surprises...
In this two part video we will take a look at workstations for creative professionals. Part 01: High End - BOXX APEXX D4. Does the 10K investment pay off? Lets find out!
Breakdown Nº 10 - Mastering Interior Lighting Master photorealistic interior lighting! Part Nº 10 of this breakdown series takes you behind the scenes of my latest free artwork "Light Is Just Fine Now".
500 hours rendering with Redshift Cinema 4D and shootouts in other DCC software! This is the hardest review of the MSI RTX 3090 Suprim X you will find anywhere. So let's find out if this beefy GPU is made for professional creators!
Intels brand new NUC 11 Extreme Beast Canyon is a Beast in a Box. Top features include a Core i9 CPU, room for a powerful GPU and up to 64 GB RAM. But is it also for Creators? And what kind of GPU should you choose? Lets find out and take a closer look!
Should you go full on GPU rendering? Or is it preferable to build a solid render farm for even the highest requirements? Lets find out! In this video we test a workstation with two Intel® Xeon® Platinum 8280M CPUs in Maxon Cinebench R23.
Learn the essentials of Cinema 4D Fields in 15 minutes. For Cinema 4D R20 and above.
Learn the essentials of Cinema 4D Volumes in 15 minutes. For Cinema 4D R20 and above.
Titledesign for the next album of comic artist JAMIRI: Xpresso controlled shaders, weathering & damage, enhanced Subsurface Scattering, Area Lights vs. Polygon Lights, Global Illumination methods, etc.
The creation of the title lettering for the upcoming album of comic artist Jan Michael Richter/ JAMIRI, Part II. Here´s another "Work in Progress"-Video: Shading, Lighting & Visual Concept. (English subtitles available.)
The title lettering for the next album of german comic artist JAMIRI is made by renderbaron. A first "Work in Progress" video shows modelling & design vocabulary.
Marc Potocnik publishes 10 compact tutorials on Cinema 4D's node materials. For Cinema 4D R20 and above.
Marc Potocnik publishes nine comprehensive MakingOfs on recent projects. More parts to come...
Marc Potocnik publishes several tutorials on OpenGL features of Cinema4Ds Viewport, Inverse Ambient Occlusion and other new features of Cinema 4D R18.
Marc Potocnik publishes a tutorial on Smart AO - the intelligent variant of the Ambient Occlusion Shader, for diffuse shadows only in core shadow areas.
Marc Potocnik publishes an in-depth tutorial on metallic carpaint with Cinema 4d R16 and above and two tutorials on Colorchooser and Variationshader of Cinema4d R17 and above.
Media website "80 Level" reports on Marc Potocnik's animation "Light is just fine" and an unusual approach to achieving photorealism...
Intel® publishes a feature on Marc Potocnik's project "Apollinarisstr:" and its attention at worldwide industry events.
Professional magazine "Digital Production" publishes a MakingOf on the title design of "Gödel, Escher, Gott" - the new album of the German comic artist Jamiri.
Second part of the MakingOf on animation projects for ZDF "Terra X" a.o. in the professional magazine "Digital Production". Part 02: From rocky Utah to the stormy Baltic Sea.
DCC magazine "Digital Production" publishes a two-part MakingOf on animation projects for the ZDF shows "Terra X" and "Lesch's Kosmos". Part 01: From New York City to the forest.
Creating Animations with Posed 3D People Cologne based model supplier Renderpeople publishes a MakingOf on the animation movie "The Power of Connected Vehicles".
DCC magazine "Digital Production" publishes a behind the scenes report of "Apollinarisstr.", exploring the components of realism in CGI.
DCC-Magazine "Digital Production" publishes a 2 part series of articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 02: solar eruptions and fluffy clouds.
DCC-Magazine "Digital Production" publishes a 2 part series of articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 01: thin clouds, fog and stellar nebulae.
DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 05: efficient rendering.
DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 04: the art of Lighting.
DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 03: Shaders and Materials.
DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 02: Materialsystem and Textures.
DCC Magazine "Digital Production" publishes a 5 part series of articles by Marc Potocnik about "Shading, Lighting & Rendering with Cinema 4D". Part 01: basics of Shading and all about BSDFs.
Intel® publishes two articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 02: solar eruptions und fluffy clouds.
Intel® publishes two articles by Marc Potocnik on "Volumetric Effects with Cinema 4D". Part 01: thin clouds and stellar nebulae.
Intel® publishes an official Whitepaper on benchmarking different hardware configurations with Marc Potocniks "Mountainvista" scene.
Marc Potocnik created "Mountainvista" for Intel®, a 3D scenery for benchmarking Intel® latest i9/ Optane-systems. This MakingOf gives a glance behind the scenes.
Audi Technologies staged by renderbaron Checkout a 7-pages breakdown on Visualizations for Audi in issue 06:2017 of „Digital Production" - including an indepth look at the reflectance channel in Cinema 4D.
Checkout a 7-pages breakdown of the Visual Effects for Googoosh „Do Panjereh“ in issue 04:2017 of „Digital Production“ and learn everything about Noise Shaders in Cinema 4D.
Unusual Shader Setups for Cinema 4D - developed and explained by Marc Potocnik in a 7-pages tutorial of DCC Magazine "Digital Production".
Marc Potocniks new tutorial in issue 94 of "3DArtist" (2016) shows how convincing, elegant and efficient this can be.
MakingOf about 3D Face Scans for Marc Potocniks Movie-Project "Unter freiem Himmel", published by DCC magazine "Digital Production".
Article about animation-movies for Audi, published in Dosch Design Magazine.
Article about animations for TV documentary "Abenteuer Wissen", published as customer story on www.maxon.de.
Article about animations for TV documentary "Abenteuer Wissen", published by DCC magazine "Digital Production".
Breakdown of renderbarons visualizations for BMW 7 Hydrogen @ L.A. Motorshow, published by DCC magazine "Digital Production".
Article about renderbarons visualizations of worlds largest crane, the Mammoet PTC for TV-documentary "Abenteuer Leben".
Feature about the work of Designer Marc Potocnik, published in newspaper Rheinische Post.
Marc Potocnik showcases the visualization of the brand new BMW 7 Hydrogen powertrain. Customer story on www.maxon.de.
Article about Marc Potocniks visualizatios of worlds largest crane. Customer story on www.maxon.de
Feature about Marc Potocniks movie project "Unter freiem Himmel" (Under Open Sky) in the journal of Alliance of German Designers (AGD).
In this special session Cinema 4D Master Trainer Marc Potocnik will show you how to master procedural shading in Cinema 4D and Redshift with new materials - live on the YouTube channel of Maxon Training Team.
Using a HighEnd Xeon workstation, Marc Potocnik shows the advantages of CPU-based rendering. Contribution for Intel® to Siggraph 2021.
Content creation with Intel and renderbaron Together with Intel and MSI we are taking a deep-dive into content creation with Cinema 4D. This stream had over 75K viewers on Twitch, Facebook and YouTube.
3D Creation is not only about 3D Rendering. Explore the steps of a typical 3D Creation Workflow by looking at the animation project Intel® "Apollinarisstr" and see the bigger picture. Contributed for Intel @ Siggraph 2020.
Marc Potocnik reveals the ingredients to photorealistic animations. Recording of the talk @ FMX 2019 in Stuttgart.
Fluffy clouds, stellar nebulae or solar eruptions created with Cinema 4D. Recording of the workshop @ Maxon Supermeet 2018 in Frankfurt.
Recording of the talk @ Siggraph 2018 in Vancouver. A Masterclass on procedural Landscaping with Cinema 4D R20.
Marc Potocnik breaks down recent underwater-visualizations for TV documentaries. Recording of the livestream from IBC 2016 in Amsterdam.
VFX for TV documentaries. Breakdown of recent projects for ZDF Leschs Kosmos incl. detailed Live Demo. Recording from Siggraph 2015 in Los Angeles.
VFX for TV documentaries. Breakdown of recent projects for ZDF Terra Xpress incl. detailed Live Demo. Recording from Siggraph 2015 in Los Angeles.
Recording of the talk @ IBC 2014 in Amsterdam. Makingof recent projects and Live Demo focused on Cienma 4Ds refletance channel.
Lighting-Techniques for Visualization & VFX Recording of the talk @ Siggraph 2013 in Anaheim/ Kalifornien. Live Demo & MakingOf current projects.
Intel publishes an interview with Marc Potocnik about the animation project "Apollinarisstr." and how Intel technology is used at renderbaron. Recorded during Siggraph 2019 in Los Angeles.
A comprehensive overview on "Mountainvista" Benchmarking scene for Intel. Filmed at Intel booth @ Siggraph 2018 in Vancouver.
Marc Potocnik interviewed by Rob Garrott, linkedin.com about his works, inspirations and tools. Recorded during Siggraph 2015 in Los Angeles.
A view behind the scenes at renderbaron. Video Interview with Marc Potocnik, recorded in October 2014.
Marc Potocnik has had the privilege to give lectures in Los Angeles, Vancouver, Singapore, Kiev, Rome, Amsterdam, Berlin, and others - on the following occasions (excerpt):
Animago Conference 2019
CG Event 2019
Maxon Supermeet 2018
Maxon Usermeetings 2017
Maxon Usermeetings 2015
Maxon Usermeetings 2014
Maxon Usermeetings 2013
Animago Conference 2012
Animago Conference 2011
Maxon Usermeeting 2011
Animago Conference 2009
Maxon Usermeeting 2009
Maxon Roadshow 2008
Maxon, Ask The Trainer - live
Procedural Shading with Redshift
26.10.2023, 9am Pacific, here